Company of the Blue Rose

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Character Introductions & Flames of Initiation
Too many turnips

The story begins with a simple set of instructions left behind by a wealthy employer of the PCs.

* Seek out work with Flaming Fist and build a network of contacts.

Complying with these instructions, the PCs travel across the city of Baldur’s Gate to the Flaming Fist headquarters – the Seatower of Balduran.

Once there, they are introduced to Lieutenant Stonefield and three merchants. The Lieutenant is a grizzled veteran of the Flaming Fist and is obviously accustomed to giving orders and having those orders obeyed (think of him as a military drill sergeant). He briefly introduces each of the merchants and tells the PCs that each merchant has a task that needs to be performed. He expects that all three tasks will be taken care of today, and once the PCs have finished all three, they can return to the headquarters to receive their payment of 12gp per successful assignment, per person. (To be clear, the merchants contract for the services of the Flaming Fist, which then sub-contracts the work to the PCs. The merchants do not pay the PCs directly.)

The Merchants and their tasks are:

Gillian Truesilver – recover smuggled lumber from a warehouse within the docks.

Hurth Blackhammer – clear a nearby cavern of its inhabitants as well as search for raw materials to be used by Hurth Blackhammer.

William Daryl – release a shipment for the Merchant’s League – with urgency


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